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161. Drone Grouping - in Player Features and Ideas Discussion [original thread]
Yes you can. You just need to move them to their respective groups in the drone window.
- by Jason Itiner - at 2013.05.22 17:26:00
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162. Idea: Acceleration Gates - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Jason Itiner wrote: Those rooms are volumes of space which, for various natural reasons, are shielded from traditional warp travel, ships simply can't power through the phenomena responsible. Therefore, the anci...
- by Jason Itiner - at 2013.05.19 19:39:00
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163. Regular glasses - in Player Features and Ideas Discussion [original thread]
I'd still like something like Google Glass: a tiny, futuristic heads-up display or augmented reality interface that's visible from the outside too. It would be awesome on trader characters, displaying scrolling stock tickers or similar data (or ju...
- by Jason Itiner - at 2013.05.19 19:34:00
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164. Idea: Acceleration Gates - in Player Features and Ideas Discussion [original thread]
Those rooms are volumes of space which, for various natural reasons, are shielded from traditional warp travel, ships simply can't power through the phenomena responsible. Therefore, the ancient acceleration gates need to be used to slingshot the ...
- by Jason Itiner - at 2013.05.19 19:30:00
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165. Carrier skill training question - in Test Server Feedback [original thread]
Given the purpose of Singularity, I'd go as far as saying that our characters there could be set to "All skills V" at mirroring, or Singularity could have training times reduced to near-zero so that we can set skills as needed...
- by Jason Itiner - at 2013.05.19 17:39:00
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166. Replacing Stargates with a Gravity Well mechanic - in Player Features and Ideas Discussion [original thread]
Let's talk lore, then. The major problem with your suggestion of using the warp drive for long-range travel would be power requirements, which would be stellar, given that a warp of ~100AU already costs around 1000-1500GJ (or capacitor units), wit...
- by Jason Itiner - at 2013.05.18 15:25:00
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167. SKilling - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I was afraid bad suggestions like this would start cropping up. No. Stop trying to break the game. Training times are just fine the way they are, there's no need to double, triple, quadruple or stir-fry the existing ski...
- by Jason Itiner - at 2013.05.18 15:11:00
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168. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
I don't see why real-time disk access would be a pain to implement, if we can already import-export fits at any time. I support this change.
- by Jason Itiner - at 2013.05.18 12:15:00
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169. Replacing Stargates with a Gravity Well mechanic - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: The issue with your concept is not the execution, but the implementation of the cluster. Your gravity well system sets the game up as a cloud where the current jump gate system is a bunch of nodes. It's feasible, but it's...
- by Jason Itiner - at 2013.05.16 19:43:00
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170. warping with no cap - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: monkfish2345 wrote: it depends where you live and what you are doing. there are some areas of space with 200au + jumps that ships cannot complete even with full cap. I've yet to run across a system where, with the pro...
- by Jason Itiner - at 2013.05.15 04:08:00
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171. Save the deep space scan probe - in Test Server Feedback [original thread]
AngelFood wrote: There is no logic to any of these changes on sisi! The whole probe system was fine. On sisi its a terrible mess. Useless fat buttons where 1 button was fine before, limited loading options? since when did anything need a parti...
- by Jason Itiner - at 2013.05.12 12:01:00
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172. jovin technology - in Player Features and Ideas Discussion [original thread]
Personally, I think you need English III and English Grammar I to post... As for your suggestion, no. Jovian ships are supposed to be far too advanced and powerful for regular capsuleer use. Besides, we already have basically the same thing in Sl...
- by Jason Itiner - at 2013.05.12 11:43:00
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173. Save the deep space scan probe - in Test Server Feedback [original thread]
Octoven wrote: Voicing my opinion to deny this and keep DSPs out of the game. Why? DSPs allow player to make a quick survey of a large system. Take, for example, Kasi in the Kador region: the system is more than a 110 AU across. Even in Spr...
- by Jason Itiner - at 2013.05.12 10:48:00
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174. [UI] Too much screen rotation in new jump - in Player Features and Ideas Discussion [original thread]
You might want to put this into the Test Server Feedback forum, since it's not implemented on Tranquility yet. Other than that, though I have no problems with the new animation, looking back isn't strictly necessary. Removing that camera movement...
- by Jason Itiner - at 2013.05.12 10:28:00
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175. The next expansion: Death of the Jove - in Player Features and Ideas Discussion [original thread]
Queued docking/undocking? Limited number of characters in space at any given time? That is so not going to fly from a customer satisfaction point of view... Nor will the "100x sized systems" and the "Everything, up to and including the kitchen sin...
- by Jason Itiner - at 2013.05.12 09:39:00
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176. Right Click -> Insure Ship - in Player Features and Ideas Discussion [original thread]
I suppose a quick button in Fitting wouldn't hurt anyone. Nor would an "Insure all" button in the Insurance window. I could get behind such a feature as a convenience thing...
- by Jason Itiner - at 2013.05.11 17:38:00
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177. Skill Times - in Player Features and Ideas Discussion [original thread]
While I'd be happy if I could train ALL the skills really really fast, not just the ones I'm implanted-remapped for, it would take away from the scope and depth of the game. Patience really is a virtue here. On the other hand, I could live with t...
- by Jason Itiner - at 2013.05.11 17:36:00
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178. Energy Siphon - Damage-to-energy module - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: Could be interesting if it was balanced well. Could be very hit and miss though. Lets say they were midslot modules, would you really gamble on taking enough dps for these to provide enough cap to run your mwd/lasers? Or would ...
- by Jason Itiner - at 2013.05.11 17:12:00
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179. Energy Siphon - Damage-to-energy module - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: could be interesting, but you have to be very careful here. They have to break something else such as cap recharge rate or capacity as a tradeoff for their ability to keep your cap going. Not necessarily: if their conversi...
- by Jason Itiner - at 2013.05.11 16:13:00
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180. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Will we have the ability to save custom probe formations? And will I really need seven probes in my launcher, even if I only use five to scan? If so, why not change individual probes into packages of seven, at seven times the price?
- by Jason Itiner - at 2013.05.10 11:21:00
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